Videogames: Clouds on the Horizon Harvard Case Solution & Analysis

Since the creation of the first video game systems in 1970, the gaming industry has undergone many changes, such as new technologies and market fundamentally changed the gaming experience yet. At the beginning of the 21st century, customers have started accessing the game without using a physical game console, or using their mobile devices, or more, through the "cloud", where customers could play video games through a special device without the need for a physical game console or game disk . How can the impact of the cloud dynamics of the industry? "Hide
by Andrew Haji, Kerry Herman Source: Harvard Business School 23 pages. Publication Date: September 6, 2012. Prod. #: 713424-PDF-ENG

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