Rovio Entertainment: A Case Study of How Rovio Derived “Place Surplus” in the Finnish City of Espoo Harvard Case Solution & Analysis

Rovio Entertainment: A Case Study of How Rovio Derived “Place Surplus” in the Finnish City of Espoo Case Solution

This instance evaluations the aspects that produced its bottom in Espoo, Finland, an appealing place and added to the start-up's general effectiveness as it ended up being a globe leader in mobile phone video gaming.

Well-known for the favorite video game "Angry Birds", video game programmer and home entertainment business Rovio is an illustration of impressive entrepreneurship.

published: 24 Mar 2014

This is just an excerpt. This case is about Mobile Gaming

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Rovio Entertainment: A Case Study of How Rovio Derived “Place Surplus” in the Finnish City of Espoo

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