GameStop effectively use business model, based on the retail sale of new and used electronic games. The case allows the instructor to develop strategies that GameStop used to consolidate his game retail business in the country. Housing provides the instructor with the ability to explore the kind of target market segments in the industry of electronic games. Finally, the instructor can examine competition and future expansion into different markets, where the environment is not similar. Management responses to the following questions regarding the company's growth will be further explored: 1) Can you continue its aggressive growth in the store? 2) What about the digital download? 3) Will there be business continue to grow? "Hide
by Sayan Chatterjee, Timothy Yee Source: Richard Ivey School of Business Foundation 11 pages. Publication Date: January 16, 2012. Prod. #: W11640-PDF-ENG