Blizzard v. bnetd.org: Managing Intellectual Property (A) Harvard Case Solution & Analysis

Personal manufacturer of computer games company Blizzard filed suit in 2002 against the developers bnetd project. Bnetd project volunteer efforts of game enthusiasts and developers frustrated with the difficulties of the game from Blizzard personal computer games on their 24-hour Battle.net online gaming service. Via engineering software company Blizzard, developers bnetd created and distributed a free open-source software, simulated Battle.net gaming experience while improving some of its shortcomings. Blizzard, one of the most successful PC game publishers in the world and part of the international media conglomerate Vivendi Universal, charged bnetd developer for breach of contract and various points of intellectual property infringement. The defendants argued that the U.S. law, in order to encourage innovation in the United States, the protection of their activities. Describes the events that led to a court mediation session between the two sides in October 2003. Students were asked how business managers to determine the legal and non-legal alternatives available to the company and bnetd Blizzard developers, and to decide which strategy to pursue in terms of each of the parties.
http://www.gsb.stanford.edu/multimedia/flv/100618-Case-Blizzard1.html «Hide
by W. Brian Viard, Pamela Yatsko Source: Stanford Graduate School of Business 24 pages. Publication Date: 28 December 2006. Prod. #: SM154A-PDF-ENG

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