To Catch a Vandal: A Power & Influence Exercise Harvard Case Solution & Analysis

This exercise is dependant on the popular group game "Mafia" and is made to give students a broad introduction to multiple theories of influence and to challenge their instincts about which techniques are the most strong and how they may be used.

In this version, two section-mates are linked to the vandalizing of school property. Pupils are covertly assigned to different roles (e.g., Moderator, Vandals, Leadership and Values Representative, and Innocent Area Members), and the object of the game is for the players to debate the identities of the Vandals and vote to eliminate suspects.

To Catch a Vandal A Power & Influence Exercise Case Study Solution

PUBLICATION DATE: August 19, 2010 PRODUCT #: 911013-PDF-ENG

This is just an excerpt. This case is about ORGANIZATIONAL DEVELOPMENT

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